Wednesday, May 27, 2020

A Gamasutra Article by Natalie Mikkelson on creating disconnected dialogue, i.e. Barks, for gameplay.

A Gamasutra Article by Natalie Mikkelson on creating disconnected dialogue, i.e. Barks, for gameplay.

This type of interaction is common for NPC with RPGs, but I think it would also work for VR backgrounds.


No comments:

Post a Comment