Mage Steve's Developer Magic
Wednesday, May 27, 2020
A Gamasutra Article by Natalie Mikkelson on creating disconnected dialogue, i.e. Barks, for gameplay.
A Gamasutra Article by Natalie Mikkelson on creating disconnected dialogue, i.e. Barks, for gameplay.
This type of interaction is common for NPC with RPGs, but I think it would also work for VR backgrounds.
https://gamasutra.com/blogs/NatalieMikkelson/20200518/363089/Adding_Life_To_Worlds_With_Dialogue_Barks.php
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