I been working on some board game design, and found this engaging book by Geoffrey Engelstein & Isaac Shalev
The book is basically a Design Pattern guide to modern Tabletop games, breaking down into type, movement, features, and such, with contemporary examples.
https://www.routledge.com/Building-Blocks-of-Tabletop-Game-Design-An-Encyclopedia-of-Mechanisms/Engelstein-Shalev/p/book/9781032015811
Link to list of other books on wargame designs: https://paxsims.wordpress.com/about/research-bibliography/
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